class LightGuider extends Actor
	placeable;

var()  PrimitiveComponent  Mesh;

var()   LightComponent  LightCom;

DefaultProperties
{
	Begin Object Class=StaticMeshComponent Name=LightMesh
        StaticMesh=StaticMesh'UDN_ExampleMaterials.LightBeams.Mesh.S_UDN_EM_Lightbeams_Mesh_Cone01'
		HiddenGame=false
		CastShadow=false
		CollideActors=false
    End Object
    Mesh=LightMesh
    Components.Add(LightMesh)
}
